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My name is Karl Lindblom

I create real-time VFX for games and cinematics, combining artistic vision with technical expertise. My work has contributed to game projects that have reached stages like the SGA (Swedish Game Awards) and FGA (Futuregames Awards).

Skilled in shader development, particle systems, and game engines like Unreal Engine 5 and Unity, I focus on optimized, high-quality effects that reflect the amazing games I play and strive to create.

Currently seeking new opportunities to further develop my skills, take on new challenges, and contribute as a VFX Artist.

Checkout my full portfolio at Artstation or reach out to me at Linkedin or my mail.

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  • My Artstation
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Projects

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Game project effects - Yokai Tales: Fox

My first VFX Internship where I got the task to design and implement the groundworks for the games movement and cinematic VFX.  

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Moba Character ability effects

In a group project at Futuregames I created ability effects for a flying demon character that would fit a MOBA.

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Group Animation project - Avloppet

In this animation group project, I worked with an incredible team as Art Lead and VFX Artist. Creating cool bullet hit effects and environmental destruction.

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Laser weapon effect

In this individual project I worked on creating a laser weapon effect that I wanted to be playable.

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Game project effects - Reberryon

In this group project I created some stylized game effects for conditions within the game, sutch as stunned or confused.

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Game project effects - Fear of the light

In this group project I created many of the games environmental effects, such as electrical malfunctions, steam and fires.

Check out my full portfolio here

  • My Artstation
Game Online
Swedish Game Awards
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Check out some projects I have been a part of

About Me.

I am a passionate VFX and Animation Artist dedicated to crafting magical experiences in both games and film. My journey into digital art began with a defining moment watching the Wrath of the Lich King trailer for the first time. The sheer power and beauty of its storytelling and visuals left a lasting impression on me, and I knew then that I wanted to be part of creating something just as breathtaking.

I started my path in character animation and movie production at Skövde University, where I developed a strong foundation in movement and storytelling. Over time, I expanded my expertise into real-time VFX at Futuregames Stockholm, specializing in visual effects for games and cinematics.

Throughout my career, I have contributed to numerous game and animation projects, earning recognition as part of both the Swedish Game Awards and the Futuregames Awards. Beyond creating stunning visuals, I have worked in various teams both as a contributor and as a director, leading creative visions to life.

A lifelong fan of science fiction, fantasy, and games, I strive to infuse my work with the same sense of wonder and immersion that these worlds gave me. Whether crafting breathtaking VFX or bringing characters to life, my goal is to create experiences that captivate and inspire just as that legendary trailer once inspired me.
 

Skills

I have experience working with a variety of industry-standard tools, including:

  • 3D & Animation Software: Autodesk Maya, Blender

  • Game Engines: Unreal Engine, Unity

  • VFX Tools: Embergen, Houdini

  • Texturing & Material Creation: Substance Designer

  • Compositing & Design: Adobe Suite (Photoshop, After Effects, Premiere, etc.)
     

Let’s make something amazing together.

Education

2023-2025

Animation VFX Artist Degree

Futuregames

In-depth studies in animation and visual effects. Collaborated in team projects simulating industry environments.

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2015-2018

Bachelor's Degree in Game Development with a focus on Graphics and Animation

Skövde University

Studied advanced topics in game graphics and animation. Participated in collaborative projects and workshops.

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2012-2015

Media and Animation Degree

S:t Eriks Gymnasium

Acquired skills in digital media, animation, and designfundamentals. Engaged in creative media projects.

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